home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer 6.2
/
2000-12_-_Disc_6.2.iso
/
Patches
/
age2upa.exe
/
CABFILE
/
FILESUSA.CAB
/
Data
/
gamedata.drs
/
Unnamed File 000010.bina
< prev
next >
Wrap
Text File
|
1999-11-11
|
12KB
|
506 lines
/* ************ CONTINENTAL ************ */
/* 21 JULY 99 */
#include_drs random_map.def 54000
ai_info_map_type CONTINENTAL
/* ****************************************************** */
<PLAYER_SETUP>
random_placement /* note this is only currently valid entry */
/* ****************************************************** */
<LAND_GENERATION>
base_terrain WATER
start_random
percent_chance 20
#define ASIAN_MAP
percent_chance 20
#define ALPINE_MAP
end_random
/* Fill in center */
create_land
{
if ASIAN_MAP
terrain_type GRASS2
elseif ALPINE_MAP
terrain_type GRASS2
else
terrain_type GRASS
endif
land_percent 10
base_size 7
left_border 25
right_border 25
top_border 25
bottom_border 25
}
create_player_lands
{
if ASIAN_MAP
terrain_type GRASS2
elseif ALPINE_MAP
terrain_type GRASS2
else
terrain_type GRASS
endif
land_percent 50
base_size 9
start_random
percent_chance 50
left_border 8
right_border 6
percent_chance 50
left_border 6
right_border 8
end_random
start_random
percent_chance 50
top_border 8
bottom_border 6
percent_chance 50
top_border 6
bottom_border 8
end_random
border_fuzziness 10
set_zone_randomly
other_zone_avoidance_distance 5
}
/* ****************************************************** */
<TERRAIN_GENERATION>
/* MIXING WATER */
create_terrain MED_WATER
{
base_terrain WATER
number_of_clumps 3
spacing_to_other_terrain_types 2
land_percent 40
}
create_terrain MED_WATER
{
base_terrain WATER
number_of_clumps 30
spacing_to_other_terrain_types 1
land_percent 1
}
create_terrain DEEP_WATER
{
base_terrain MED_WATER
number_of_clumps 5
spacing_to_other_terrain_types 5
land_percent 20
}
create_terrain DEEP_WATER
{
base_terrain MED_WATER
number_of_clumps 30
spacing_to_other_terrain_types 1
land_percent 1
}
create_terrain MED_WATER
{
base_terrain DEEP_WATER
number_of_clumps 30
spacing_to_other_terrain_types 1
land_percent 1
}
create_terrain WATER
{
base_terrain MED_WATER
number_of_clumps 30
spacing_to_other_terrain_types 1
land_percent 1
}
create_terrain MED_WATER
{
base_terrain WATER
number_of_clumps 30
spacing_to_other_terrain_types 1
land_percent 1
}
/* PRIMARY FOREST */
if ASIAN_MAP
create_terrain PINE_FOREST
{
base_terrain GRASS2
spacing_to_other_terrain_types 5
land_percent 7
number_of_clumps 10
set_avoid_player_start_areas
set_scale_by_groups
}
elseif ALPINE_MAP
create_terrain PINE_FOREST
{
base_terrain GRASS2
spacing_to_other_terrain_types 5
land_percent 7
number_of_clumps 10
set_avoid_player_start_areas
set_scale_by_groups
}
else
create_terrain FOREST
{
base_terrain GRASS
spacing_to_other_terrain_types 5
land_percent 7
number_of_clumps 10
set_avoid_player_start_areas
set_scale_by_groups
}
endif
/* PRIMARY PATCH */
if ASIAN_MAP
create_terrain GRASS3
{
base_terrain GRASS2
number_of_clumps 8
spacing_to_other_terrain_types 0
land_percent 4
set_scale_by_size
}
elseif ALPINE_MAP
create_terrain GRASS3
{
base_terrain GRASS2
number_of_clumps 8
spacing_to_other_terrain_types 0
land_percent 6
set_scale_by_size
}
else
create_terrain DIRT
{
base_terrain GRASS
number_of_clumps 8
spacing_to_other_terrain_types 0
land_percent 9
set_scale_by_size
}
endif
/* SECONDARY FOREST */
if ASIAN_MAP
create_terrain BAMBOO
{
base_terrain GRASS2
spacing_to_other_terrain_types 3
land_percent 1
number_of_clumps 3
set_avoid_player_start_areas
set_scale_by_groups
}
elseif ALPINE_MAP
create_terrain FOREST
{
base_terrain GRASS2
spacing_to_other_terrain_types 3
land_percent 1
number_of_clumps 3
set_avoid_player_start_areas
set_scale_by_groups
}
else
create_terrain PALM_DESERT
{
base_terrain DIRT
spacing_to_other_terrain_types 3
land_percent 1
number_of_clumps 3
set_avoid_player_start_areas
set_scale_by_groups
}
endif
/* SECONDARY PATCH */
if ASIAN_MAP
create_terrain DIRT3
{
base_terrain GRASS2
number_of_clumps 24
spacing_to_other_terrain_types 0
land_percent 2
set_scale_by_size
}
elseif ALPINE_MAP
create_terrain DIRT3
{
base_terrain GRASS2
number_of_clumps 24
spacing_to_other_terrain_types 0
land_percent 2
set_scale_by_size
}
else
create_terrain GRASS3
{
base_terrain GRASS
number_of_clumps 24
spacing_to_other_terrain_types 0
land_percent 2
set_scale_by_size
}
endif
/* TERTIARY PATCH */
if ASIAN_MAP
create_terrain GRASS
{
base_terrain GRASS2
number_of_clumps 30
spacing_to_other_terrain_types 0
land_percent 2
set_scale_by_size
}
elseif ALPINE_MAP
create_terrain GRASS
{
base_terrain GRASS2
number_of_clumps 30
spacing_to_other_terrain_types 0
land_percent 2
set_scale_by_size
}
else
create_terrain DIRT3
{
base_terrain GRASS
number_of_clumps 30
spacing_to_other_terrain_types 0
land_percent 2
set_scale_by_size
}
endif
/* ****************************************************** */
<OBJECTS_GENERATION>
#include_drs land_and_water_resources.inc 54102
create_object SHEEP
{
number_of_objects 2
number_of_groups 2
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 19
}
create_object FORAGE
{
number_of_groups 1
number_of_objects 5
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
min_distance_to_players 19
max_distance_to_players 120
min_distance_group_placement 9
}
if ASIAN_MAP
create_object BAMBOO_TREE
{
number_of_objects 30
set_gaia_object_only
set_scaling_to_map_size
min_distance_to_players 8
}
elseif ALPINE_MAP
create_object PINETREE
{
number_of_objects 30
set_gaia_object_only
set_scaling_to_map_size
min_distance_to_players 8
}
else
create_object OAKTREE
{
number_of_objects 30
set_gaia_object_only
set_scaling_to_map_size
min_distance_to_players 8
}
endif
create_object FISH
{
number_of_objects 25
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
if ALPINE_MAP
create_object SALMON
{
number_of_objects 15
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
create_object SNAPPER
{
number_of_objects 10
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
elseif ASIAN_MAP
create_object TUNA
{
number_of_objects 15
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
create_object SNAPPER
{
number_of_objects 10
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
else
create_object DORADO
{
number_of_objects 5
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
create_object TUNA
{
number_of_objects 10
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
create_object SNAPPER
{
number_of_objects 10
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
endif
create_object SHORE_FISH
{
number_of_objects 25
set_scaling_to_map_size
min_distance_group_placement 3
set_gaia_object_only
}
create_object MARLIN1
{
number_of_groups 5
number_of_objects 1
set_scaling_to_map_size
set_gaia_object_only
min_distance_group_placement 10
max_distance_to_other_zones 7
}
create_object MARLIN2
{
number_of_groups 5
number_of_objects 1
set_scaling_to_map_size
set_gaia_object_only
min_distance_group_placement 10
max_distance_to_other_zones 7
}
/* ****************************************************** */
<ELEVATION_GENERATION>
create_elevation 7
{
if ALPINE_MAP
base_terrain GRASS2
elseif ASIAN_MAP
base_terrain GRASS2
else
base_terrain GRASS
endif
number_of_clumps 14
number_of_tiles 2000
set_scale_by_groups
set_scale_by_size
}
<CLIFF_GENERATION>
min_number_of_cliffs 5
max_number_of_cliffs 8
min_length_of_cliff 4
max_length_of_cliff 10
cliff_curliness 10
min_distance_cliffs 3
/* ****************************************************** */
<CONNECTION_GENERATION>
create_connect_all_players_land
{
replace_terrain WATER SHALLOW
replace_terrain MED_WATER SHALLOW
replace_terrain DEEP_WATER SHALLOW
terrain_cost WATER 7
terrain_cost MED_WATER 9
terrain_cost DEEP_WATER 15
terrain_cost FOREST 7
terrain_cost BAMBOO 7
terrain_cost PALM_DESERT 7
terrain_cost PINE_FOREST 7
terrain_cost SHALLOW 3
terrain_cost DESERT 1
terrain_cost DIRT2 2
terrain_cost DIRT3 3
terrain_cost GRASS 2
terrain_cost GRASS2 2
terrain_cost GRASS3 2
terrain_cost BEACH 7
terrain_size WATER 3 1
terrain_size MED_WATER 3 1
terrain_size DEEP_WATER 3 1
terrain_size GRASS2 0 0
terrain_size GRASS3 0 0
terrain_size GRASS 0 0
terrain_size FOREST 0 0
terrain_size BAMBOO 0 0
terrain_size PINE_FOREST 0 0
terrain_size PALM_DESERT 0 0
terrain_size DESERT 0 0
terrain_size DIRT2 0 0
terrain_size DIRT3 0 0
}